That’s perhaps even more frustrating than the combat itself: wanting to see more of this enchanting post-apocalyptic world yet seeing each skirmish and boss battle as an obstacle. Towards the end of Frozen Wilds (which takes only a handful of hours to complete) I kicked the difficulty down to easy and went to town on my foes with Aloy’s supercharged spear. I just wanted the fight to end so I could pop open the crafting menu and numbly replenish my spent ammo before moving onto the next objective marker. Even when I did manage to trigger an ambush or run rings around some of Horizon’s metal giants, these moments weren’t satisfying to me. It doesn’t matter which arrangement of mechanical beasts or bandits you fight, you’ll spend most of the time frantically dodging while trying to land a well-placed shot, abusing the game’s slow-mo in lieu of your own marksmanship skills.Įven the feeblest opponents have a tankiness to them, forcing you to peel off armour or strike weak points that can be hard to find as you’re barrage with attacks from every angle. The fundamental reason why I don’t like playing Horizon is because it’s extremely hard to feel a sense of mastery during combat. The DLC chains together a series of Horizon’s toughest challenges with corrupted machines stalking Banuk territory. Still, I saw this as an opportunity to embroil myself in the part of the game I liked least: the combat.ĭelving into Frozen Wilds would force me to actually use the various weapons, tactics, and gadgets at my disposal, scouring the in-game bestiary for clues on how to take down Horizon’s fiercest enemies. Despite my best intentions, this didn’t happen. Making the most of the game’s enhanced performance on PS5, I picked up Horizon: Zero Dawn where I left off and headed to the far north, to the Frozen Wilds DLC. On top of that, Forbidden West is just weeks from release, promising a bold new chapter with some intriguing gameplay enhancements. Over the past half a decade, Zero Dawn has been labelled an essential experience for PlayStation gamers, Aloy quickly becoming a Sony mascot. Why wasn’t I enjoying Horizon? Maybe, I thought, it had something to do with launching in close proximity to another genre-defining open world adventure game – The Legend of Zelda: Breath of the Wild.Īfter almost five years, I wanted to give Horizon another shot. While I didn’t indulge in multiple playthroughs, I did explore enough to earn myself the platinum trophy. What’s stranger still is that I’ve spent a lot of time with Horizon. So it came as quite a surprise to find that I didn’t really enjoy my time with the developer’s latest series, even after giving it a second shot. Third person action games are my jam, and even though it waned in its twilight years, I still find myself attached to Guerrilla Games’ Killzone series, hoping for a big return. That urge has led me down unfamiliar paths, for better or worse, whether failing to get off the start line with Gran Turismo or taking a swing at MLB The Show.Īt first glance, Horizon: Zero Dawn seemed like it would be right up my alley. As a PlayStation fan there’s an unshakeable urge to gobble up every big exclusive game created by Sony’s steadily growing stable of world-class studios.
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