![]() ![]() ![]() The second boss had healing capabilities to revive his buddies. In an underground bunker I squared off against three bosses in a row. This fact is a bit disappointing, but the boss fights still delight. While they are easily the most formidable enemies in the game, they mainly feel like better versions of blue and yellow tier enemies. The named boss enemies are represented with yellow health and shield bars. They also can carry flamethrowers, deadly hatchets, and obscenely powerful machine guns. Green tier enemies are hulking, brutish figures with extremely strong shields. Blue tier baddies have hard-to-pierce shields, devastating weapons such as flamethrowers, and tech abilities that include creating radio controlled RC cars with bombs attached. The three factions of enemies have more elite, armored enemies. Thanks to smarter AI design, enemies funneling into the area never feels routine. Meanwhile, the absolutely bonkers Hyenas run up on you with no regard for their own life, and sometimes, with ticking bombs attached to themselves, too. Others try to flank you with assault rifles. Some play the long game with sniper rifles, carefully staying behind cover. Additionally, there are different types you’ll have to watch out for. If you’re out of cover, they can decimate your shield in a matter of seconds. ![]() While these weak enemies are easy to takedown, they also pose a significant threat. There are more “weak” red bar enemies to contend with, which eliminates much of the sponginess seen in the original game. The Division 2 ’s varied enemy design always keeps things interesting. Typically that entails refraining from recklessness and planning ahead. You simply have to figure out the right strategy for the most punishing firefights. I remember being frustratingly bored at the Lincoln Memorial when my parents dragged me there at the ripe age of ten, but revisiting it in The Division 2 brought me a different type of frustration thanks to a particularly challenging boss fight.ĭespite occasional frustrations, the challenge never feels unfair. The Division 2’s story missions may be beautiful to look at and explore, but before you can safely admire the sights, you have to find cover. On top of that, dialogue feels weirdly impersonal to the point where it’s sometimes hard to view characters as people rather than robots. Emotional connections with characters you meet are virtually non-existent because you don’t interact with them on a consistent basis. There are some neat developments and mission objectives that show the gravity of what’s at stake, but the story is fairly boilerplate. Sadly, the main story isn’t much more interesting than the original, which means it’s rather boring. Set seven months after the original, you’re up against three nefarious groups of baddies: Hyenas (not the animal), True Sons, and Outcasts. The story missions funnel into the overarching storyline about restoring order after a viral pandemic. The Division 2’s story mission areas may be beautiful to look at and explore, but before you can safely admire the sights you have to find cover Getting a good read on them required me to move strategically from my position below, all the while monitoring additional threats on my level. My enemies had taken position in a blown out opening in the dome above, and with the ceiling moving, their visibility and position constantly changed. Cool, right? But I initially didn’t have time to admire the constellations moving around the top of the darkened room. For example, in the aerospace museum, I entered a planetarium. In another mission, you’re off to the Space Administration HQ before trekking over to the Lincoln Memorial to shoot baddies inside a museum dedicated to the monumental president.Įach of the story missions uses its environments to tweak the core gameplay loop just enough to get you to think on the fly. In one mission, you explore the American History Museum, filled with interesting exhibits that we won’t spoil here. Rather than placing each mission in nondescript buildings with no core identity, Ubisoft has made each level its own vibrant set piece completely unique to the rest of the game. That’s because Ubisoft has made the grind far more enjoyable and varied this time around. But I can still wholeheartedly recommend The Division 2 if you have zero interest in the endgame. That’s understandable, as it features the best gear and the most difficult challenges. Most people play loot-driven games like The Division 2 for the endgame content. ![]()
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